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Old Oct 29, 2008, 10:36 PM // 22:36   #21
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Originally Posted by Ctb View Post
No, it's not fair, and it's not the best way to do it, but ANET's credo usually seems to be "if it's worth doing, it's worth doing half-assed", so it's what you've got.
/agree !
It's happened to me too...but out of the 6 times I reported this Halloween, only 1 backfired. I say keep reporting if the cause is legit.
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Old Oct 29, 2008, 11:13 PM // 23:13   #22
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Imo, they should change it to if not 1/3 reports then the dishonor points get removed. Prevents abuse by one idiot. However, if a player is being an idiot in RA and kiting, and all the team reports him, he gets 6 dishonor points.

The other thing, is that I think dishonor points should be removed from leaving from a game when ur losing badly. This could be determined by 1/2 the score then other team, or if 1/2 you're party is dead and there hasnt been a res for 15 seconds.

Also, dood. If you reported people unsuccessfully 5 times in an hr, ur 'trigger' happy. If you did it 3 times, ur still trigger happy AND had to have left your team.

One other thing that would be nice, if 1/2 ur team resigns the whole team resigns. Idiots that refuse to resign just make it boring.
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Old Oct 30, 2008, 06:50 AM // 06:50   #23
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you guys are all talking like leeching is a bad thing. How else can one gain faction points while being AFK? Hmmmm? aside from botting. the trick is to sit a small weight on your W key so you are at least moving.

Or since you are not participating, you can spend that time making "glue" to stick the W key firmly in its place.
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Old Oct 30, 2008, 07:37 AM // 07:37   #24
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Or since you are not participating, you can spend that time making "glue" to stick the W key firmly in its place.
lol omg... that made me chuckle.

btw: who/what is that monkey pointing angrily in all those avatars??? Is that the dishonorable icon? :P
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Old Oct 30, 2008, 07:52 AM // 07:52   #25
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l
btw: who/what is that monkey pointing angrily in all those avatars??? Is that the dishonorable icon? :P
that is my latest tattoo, the evil monkey
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Old Oct 30, 2008, 10:00 AM // 10:00   #26
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I'm usually a little reluctant to get onto the report train as soon as I see someone not moving, especially at the start of the game, where you get slow loaders, etc. However, when you're defending Gunther and they're STILL standing there... yeah, report time.

Clearly arenanet thinks you're somehow abusing the report system, but I can hardly see you getting dishonour for one unsupported report.
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Old Oct 30, 2008, 10:11 AM // 10:11   #27
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someone who actually bothers to take the risk of cleaning up the trash.
Pretty sure you answered it yourself with the quote above

The system is a risk, you took it and lost. Get over it and move on!
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Old Oct 30, 2008, 10:46 AM // 10:46   #28
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well i hate the system when some guild are trygn to sync and your the only one they keep getting the report you so you cant go in anymore for ahiule so they can snyc a full team
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Old Oct 30, 2008, 11:40 AM // 11:40   #29
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in snowball arena the same guy reported me 10 times in a row for leeching....

and i didn't get dishonorable
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Old Oct 30, 2008, 12:59 PM // 12:59   #30
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Originally Posted by skarhand View Post

And sorry, I don't really mean to pick on you in perticular its just that this is the 5th thread that I've read in a row where people are all griping.
Yeah its the dummest crap ever, the only community where the forum users just troll and bash their own game on the fansites after they put thousands of hours into the game. Pretty retarded, your average ingame player just looks at the forums in disgust. These guys are a sub culture of the game and really don't speak for the community which is why Anet ignores them now.
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Old Oct 30, 2008, 01:02 PM // 13:02   #31
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Originally Posted by Shadowspawn X View Post
Yeah its the dummest crap ever, the only community where the forum users just troll and bash their own game on the fansites after they put thousands of hours into the game. Pretty retarded, your average ingame player just looks at the forums in disgust. These guys are a sub culture of the game and really don't speak for the community which is why Anet ignores them now.
QFT. I would put your post on the front page of this forum.

@OP. I think every tool has its drawbacks. Your right in what your saying but still I would keep dishonorable the way it is. It is just needed.
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Old Oct 30, 2008, 01:14 PM // 13:14   #32
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Does this confuse anyone but me?
You'd probably find basic conversation far less baffling if you didn't take legitimate criticisms of singular parts of a whole and inflate them into "ZOMG!!!! YOU HAET EVERYTHING GTFO!!!"

It's much easier to engage in legitimate discussion with mature human beings, after all, when you don't try to make up everybody else's claims for them.

Quote:
Yeah its the dummest crap ever, the only community where the forum users just troll and bash their own game on the fansites after they put thousands of hours into the game.
Is this a joke or have you just never seen an internet forum devoted to anything other than Guild Wars?
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Old Oct 30, 2008, 01:22 PM // 13:22   #33
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Is this a joke or have you just never seen an internet forum devoted to anything other than Guild Wars?
Not a joke more like reality other fansites are QQ'ing about unpolished games and legitimate bugs and glitches. What goes on at GW sites are ridiculous rantings about nothing. The best example of this was TGH a site that succumbed to negativity and imploded.
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Old Oct 30, 2008, 01:46 PM // 13:46   #34
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Last night on AB, I was playing with guildies when another player from our side, luxon in this case, told us that we were acting dumb because we were running to cap the shrines outside the kurzick fortress. No one else was doing it, so we were clearly losing.

I told him that he shouldn't be rude with the only team that's trying to win the game. Then he answered me like this: Do you really thing that I was being rude? This is rude, and then he began to tell tons of thing about my mother and my whole family, and I got reported by their team. I reported him back, but as it was the end of the game my team could not report him on time. So, I ended hexed without being able to play because I was playing with a team filled with morons.
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Old Oct 30, 2008, 02:16 PM // 14:16   #35
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Originally Posted by Shadowspawn X View Post
Yeah its the dummest crap ever, the only community where the forum users just troll and bash their own game on the fansites after they put thousands of hours into the game. Pretty retarded, your average ingame player just looks at the forums in disgust. These guys are a sub culture of the game and really don't speak for the community which is why Anet ignores them now.
It was about time someone says it.


@OP: Dishonorable works the way it was intended: To not make leaving ( or leeching) a common thing to do or an Habit.
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Old Oct 30, 2008, 02:18 PM // 14:18   #36
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Not a joke more like reality other fansites are QQ'ing about unpolished games and legitimate bugs and glitches. What goes on at GW sites are ridiculous rantings about nothing.
Uh huh. I guess you're the one who decides what's "legitimate" and what's "ridiculous"? Can I run all my other personal preferences by you too, or are you just the final say on Guild Wars?

Quote:
Dishonorable works the way it was intended
Nobody's saying it doesn't work as intended.
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Old Oct 30, 2008, 02:23 PM // 14:23   #37
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Calm down please, let's not turn this into flaming or personal insults.
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Old Oct 30, 2008, 02:28 PM // 14:28   #38
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Nobody's saying it doesn't work as intended.
I'll go ahead and say it: it doesn't work as intended. There's no way to implement a /report feature that simultaneously addresses the witch hunt problem and the collective action problem.

If reporting is costless, then you can /report anyone you dislike. This frees you to witch hunt players in the hope of getting people you dislike banned, creating bogus reports and wasting the devs' time.

So the devs implement a /report feature that is costly.

But, if it is costly, then the best response is to recognize that this is a collective action problem. If you report someone, it's unlikely that enough players will also /report the player so that you do not receive dishonor points. So it's individually rational to never report and use your hourly ragequit when you encounter a leech, because it saves you more time and aggravation than the /report function.

The system doesn't work as intended. Players should strictly prefer spending their available dishonor points on the ragequit over using /report. QED.
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Old Oct 30, 2008, 03:14 PM // 15:14   #39
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Originally Posted by Martin Alvito View Post
I'll go ahead and say it: it doesn't work as intended. There's no way to implement a /report feature that simultaneously addresses the witch hunt problem and the collective action problem.

If reporting is costless, then you can /report anyone you dislike. This frees you to witch hunt players in the hope of getting people you dislike banned, creating bogus reports and wasting the devs' time.

So the devs implement a /report feature that is costly.

But, if it is costly, then the best response is to recognize that this is a collective action problem. If you report someone, it's unlikely that enough players will also /report the player so that you do not receive dishonor points. So it's individually rational to never report and use your hourly ragequit when you encounter a leech, because it saves you more time and aggravation than the /report function.

The system doesn't work as intended. Players should strictly prefer spending their available dishonor points on the ragequit over using /report. QED.
Of course there is, you staff GMs. The problem is that they're trying to automate the reporting of social problems. Computers don't handle social problems, they handle math problems. If you need to know whether player X is going to be 20 feet from his current location in 3 seconds based on his current orientation and speed, you ask a computer. If you need to know whether player X is an ***hole or not, you ask a person.

Now, whether or not they can actually afford to do that, or are willing to regardless, is a whole other matter.

Besides, it's just my personal opinion on the matter, but I tend to fall on the side of not punishing the innocent even if it means the guilty get away sometimes rather than the other way around. Not meeting the threshold should mean nobody gets hexed, not that both people get hexed. If all I want to do is cause trouble, I can still go into the game and start reporting people all willy nilly to increase their risk of getting hexed. No skin off my back if I have to wait 20 minutes between raging sessions.
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Old Oct 30, 2008, 03:37 PM // 15:37   #40
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Of course there is, you staff GMs.
I don't have to be an employee to see that a system doesn't work. Finding the flaw in this system is simply a matter of solving an easy math problem.

Computers can handle this social problem. If NSA can design routines that search for certain key phrases to determine which conversations need to be monitored, ANet can certainly implement the same mechanism. You're correct to argue that the reason this has not been done is probably cost.

You're also correct that the time factor doesn't solve the bogus /report problem. However, by making false reports costly, the present mechanism does deter anyone except a dedicated griefer. This makes those players easy to identify and ban.

We're approaching this problem from different perspectives. You want social justice. I just want the mechanism to work. No amount of argument is likely to resolve that conflict.
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